Dial Me In – There’s a New Dial Object in Storyline 360

Storyline 360 has a added a dial object to it’s cast of interactive objects. I wanted to try out this new feature so created this little demo of a (not so) moving car as it turns out. I have three dials in this demo. One for the steering wheel and one each to turn on the driver-side and passenger-side air conditioner.  The dials were really easy to set up but I ran into a couple of limitations that prevented me from implementing my vision for this demo. My initial plan was to shift the background video to the left or right as the wheel was turned to simulate the car responding to movement of the wheel. This didn’t pan out because you can’t add motion paths to videos in Storyline. To get the effect I wanted, I would have had to use graphics for my background. I might still do this but for now it is what it is. My fallback position was to group all of the car elements including the dials and the group move left or right as the wheel is turned but this did not pan out either because you can’t include dials in groups. I settled for having the GPS move as the wheel turns and you can use the aircon dials to hide/show a layer that contains audio of blowing air.

Here is the demo for what it is worth – make sure you break for the rabbit – we don’t want any distracted drivers here.

Launch Presentation
Share
Continue Reading No Comments

Playing Games With Articulate 360

Unless you live under a rock you probably know that Articulate 360 is out. Articulate 360 includes new versions of Storyline, Studio and Replay which have been completely rewritten to remove their dependency on Flash, as well as a bunch of new tools designed to enhance the mobile learning experience and make life easier for course developers.

In Storyline 360, I love the new event triggers for detecting when objects intersect, enter or leave the screen.  This functionality has all kinds of application for creating real-world simulations and is essential for game development. 

I first created this simple game in Storyline 2 for one of the Articulate weekly challenges. I never finished it because I couldn’t figure out how to do the collision detection without using some complicated JavaScript. Since I only allow myself one hour to create these challenges, I didn’t have enough time to implement the collision detection.  Now that 360 is out I decided to rework the game so that I could try out the new event objects. It took a lot of triggers and I probably would have designed the game differently if I had had these triggers to begin with, but it works.

Click the image to check out the game.

Launch Presentation
Share
Continue Reading No Comments

What Goes Up and Down?

My Storyline elevator example that’s what!

I put together this little demo in about 5 minutes to show how you can toggle a button on and off in Storyline. Click the image to see how it works. And don’t forget to press the elevator button a few times to see what happens. 

Launch Presentation

I have been a little overwhelmed by the number of requests I’ve received from people who want to see how it works behind closed doors so to speak. Now I could write out a long winded explanation, but I’m feeling lazy today so instead here’s the button_togglesource file for you to download and explore on your own for learning purposes. Enjoy! 

 

Share
Continue Reading 2 Comments

There’s a New Template in Town

Here’s a simple Storyline 2 template for anyone who wants it. I took all the photos on various trips and you are welcome to use them. They are all in the slide master if you want to swap them out for something more suitable to your project. In fact almost everything is set up in the slide master so take a look there first if you want to change the buttons, tabs, title text etc.

Give it a spin.

Launch Presentation

Click simpletemplate to download the Storyline file.

Comments and suggestions for improvement are always welcome.

Share
Continue Reading 4 Comments